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Echoes on RUIN
Every world remembers the moment evil revealed itself.
Nattrobis remembers the silence just before it did.
Some rise through vengeance. Others through ambition, hunger, devotion, or truths sharpened enough to wound reality. Each walks a different path; together, they become the reason even destiny looks over its shoulder.
In Nattrobis, an enemy is more than an opponent.
An enemy is the echo of every choice that should have remained buried—
returning to collect what the world still owes.

Throvenn
The Throvenn are a caste of dark sorcerers whose faces remain buried beneath gray hoods.
They appear when a command requires something deeper than violence. Silent, disciplined, and absolute in their obedience, they move as extensions of a single will, carrying out each ritual with the precision of an execution.
Their slender rods are crowned with Zal’hu stones, used to channel Nythra—the energy saturating the darkest regions of Nattrobis. Through it, the Throvenn can reach beyond flesh and disturb the hidden architecture of essence and echo.
Their individual identities remain concealed. Their voices rise together, their movements follow the same rhythm, and their presence transforms any chamber into sacred ground for something terrible.
Few ever see what waits beneath their hoods.
Those who witness their work remember only levitating stone, violet fire, and the dreadful sensation that reality has begun obeying someone else.
Threats are unnecessary.
When a Throvenn circle closes, the verdict is already in motion.

Druul-Kravethz
The Druul-Kravethz are elite sentinels entrusted with protecting temples, sacred seals, and places whose boundaries must remain absolute.
Encased in imposing armor, they stand with rigid discipline and overwhelming physical presence. Their purpose begins where ordinary guardians end—at the line between permission and annihilation.
Every passage before them is governed by designio. Names, pleas, and rank carry weight only when recognized by the authority they serve. Even the Throvenn fear being stopped by them, for approaching a Druul-Kraveth without designio is to look directly into the end of one’s echo.
They rarely need to advance. Their stillness is the warning.
Their first movement is already judgment.
The Druul-Kravethz guard more than doors. They preserve the silence surrounding secrets powerful enough to require living walls.
When one stands before a sealed threshold, the choice is simple:
Present the designio—
or become the reason the seal remains closed.
Val'Dureth

Val’Dureth possesses an authority felt long before his presence enters the room.
Within the Kasthar, his Varath is designio—a decree capable of transforming intention into law. Rituals begin at his command, sacred thresholds close beneath it, and those who inhabit the darkest reaches of Nattrobis answer without delay.
His voice is deep, rough, and controlled. Every word carries a purpose already measured: what must be protected, what must remain sealed, and which sacrifice will preserve the design.
Val’Dureth understands the endurance of Vael, the return of an echo, and the hidden paths through which essence binds itself to a place. He handles these forces with unsettling familiarity, as though the deepest laws of existence were simply another territory under his rule.
There is only one fracture in that absolute authority: Vel’Zaeth.
She alone can defy his designio—and remain standing when he answers.
Around Val’Dureth, even chaos acquires hierarchy.
His purpose remains concealed within the walls of the Kasthar. Every command suggests a greater design unfolding beyond the understanding of those carrying it out.
A raised voice would be wasted.
By the time Val’Dureth speaks, everyone already understands:
the decision was made long before they heard it.